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Monster Charmer 0.12.0

Hi all! We are checking in with an interim update in preparation for the next big one in December. This release includes the new Goblin base rig, which will be

7 months ago

Latest Post Progress Update - 27 April by Amra public

Hi all!

We are checking in with an interim update in preparation for the next big one in December. This release includes the new Goblin base rig, which will be used for all our Goblin variants. This is the first of our monsters to fully integrate into the character customisation system we've developed for our female characters. This is a huge step toward expanding our enemy variations, battles and character progression in the coming updates. Showcasing the new rig is a Goblin Warrior encounter - he features a basic enemy move set, custom defeat and charm animations. He's currently capturable and can be summoned at your base to play around with like other Monsters,

Also in this build is a heap of back-end scene streaming and configuration work in preparation for the coming Big Gameplay Release ™. The existing Mysterious Island sandbox should function as in previous builds, but if you run into any issues, please let me know, as there's been a heap of scene and encounter refactoring to support this. This back-end work allows us to easily compose one or more gameplay encounters into unique dungeons at runtime - with the ability to mix in various environment biomes, lighting, audio, ambient effects, etc., as needed. Exciting things to come!

Check it out and let us know what you think. Download and build notes below.

Download here

- Amra 

Monster Charmer 0.12.0 build notes

New & Changed

Known Issues

Amra

Published 7 months ago